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The Images
Raytracing

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 Any fool can paint a picture, but it takes a wise man to be able to sell it. (unknown)
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It probably all started way back in the past, with one of my programs doing carpet patterns using 'exclusive or' line drawing on the ZX Spectrum. I've always been fascinated by 'computed' or 'mathematical' graphics, that's why I'm so keen on pictures of 'artifical (virtual) worlds' created using a raytracer.

Here are some shots of raytraced pictures of mine (click on the thumbnail to get a full screen shot). They were done using Maxon Cinema4D V2 and V3 (however I own V4 now). It's a shame Maxon dropped support on Cinema4D for the Amiga. They just want to make much more money on the PC version! Suckers!

BTW: The gearworks to the left (in the navigation frame) have been also raytraced by me and then processed with additional programs.

Ah yes, now before I forget about this, you can request the pictures in any resolution and quality from me. Just drop me a line.


This was my first raytraced picture, done using an old demo version of Real3D with no save option. I saved this image using a screen grabber.
First picture
640x512x16 (40KB)

Water
640x480x24Bit (60KB)
Once drawn for a arts project at school (about the importance of water), now evidence of poor choice of colours and textures.

This 'egg clock' is my first attempt to create round and transparent. I think it's not too bad, but it isn't anything special either (though I like the lighting). You might notice the odd dimensions of the picture, but it was rendered to fit on my workbench resolution to show up as during boot...
Stundenglas
912x612x24Bit (110KB)

Chrome
640x480x24Bit (41KB)
This quite boring image is part of an animation. I've rerendered it with the latest version of Cinema4D to get soft shadows and 'real' chrome material.

This pretty colourful image was created during the time when the space cut cone was rumoured to be the 'new' Amiga Logo, after Commodore was said to be bought be various companies.
Amiga Logo 2
1024x768x24Bit (135KB)

Amiga Logo 1
800x600x24Bit (70KB)
Amiga Logo 1 V2
1024x768x24Bit (92KB)
Now after Escom (?) bought Amiga and the new Amiga Logo was revealed, I rebuilt it manually using the C4D editor. I think I've managed to get pretty close to the original (damn, it was annoying to get these angles right!).

Some other guy took this logo and pasted it onto a better backdrop. If I get the chance to find it again, I'll post it here with the author's permission...

The second image of the old scene has been rendered in 1999.


I made this picture to be printed onto a T-Shirt and then I gave it away to my former driving teacher as a gift. The original picture also had 'hand-made' motion blurring applied.
Bombe
640x480x24Bit (68KB)

Cake
640x480x24Bit (60KB)
This picture is part of a long animation I made for a music video donated as a birthday gift.

Made for an XMas intro, this picture is the last frame of an animation which can be downloaded in the Demo section.

Most of the objects used in this scene have not been created by me but were taken from a LightRom CD.

XMas
640x512x24Bit (114KB)

Genesis
640x480x24Bit (95KB)
The name of this image is 'Genesis': a fantasy picture showing some kind of birth of new life (represented by the light in the sphere), having effect on all of its environment (the waves). Nice DNA backdrop used.

I entered it for fun reasons at the Mekka Symposium 2K-1 Raytracing Compo where it was ranked 14th.


This image holds a frame of an juggling animation, created for a multimedia presentation for a variety show called 'Magic World of Motion' at my former school, the Gymnasium Puchheim. I rendered some megabytes of animation for it, which kicked-ass at the show.
Juggler
320x256x24Bit (18KB)
IFF-Anim 5
320x256xHAM8 (257KB)

Sphere
640x480x24Bit (67KB)
Sphere Anim Shots
480x512x24Bit (33KB)
Sphere 3D
640x480x24Bit (46KB)
Ah, this is a huge one, called 'SphereFlight'. The upper picture is a still with extreme focal distance, so that most of the objects can be seen on screen (all of the objects have been created by me).

The animation contains of 800 frames (currently rendered at 320x256xHAM8, 60MB), which loops without a visible jump. Click on the lower picture to see 12 more frames.

On the Emmering 5 Meeting (Comparade in August 1997), some guy had red/green 3d glasses on him, so I tried to render a 3d picture of SphereFlight. I haven't tried the 'remake' of this picture, as I don't have got red/green glasses, but it should look pretty 3d (it did during the party).


This is my biggest animation so far. I made it as birthday present for Andreas Lindinger (recorded with sound onto video tape). I spent more than two weeks on it. I'm not sure if I should consider it a waste of time and effort.

It consists of 2622 frames of animation and durates 2:45 minutes (plus another 45 seconds for some poetry and the credits). Rendered at 320x256xHAM8, it takes about 91MB as Anim5. The animation is synchronized with the Soundtrack of Babylon 5 by Christopher Franke (Vol. II, Track 4).

I didn't do all of the objects in the animation - some were taken from a LightRom CD.

Andi's Birthday Anim
480x576x24Bit (31KB)

Planet Amiga
640x640x24Bit (100KB)
This is the cover picture of my Amiga Modules CD series (hence the square size). The original picture is 1280x1280 pixels large. I've recorded 4 volumes so far, the first two containing very nice techno/dancefloor/trance modules, the third melodic/soft/ambient/emotional songs and the fourth with chip tunes. If you're interested, I could send you a copy (CD-R requested!). Go to the CD releases page for more info.

The spell "In a world without walls, who needs Windows? In a world without fences, who needs Gates?" made it onto a T-Shirt which I gave away as birthday present to Andi B.. If you want to print it to a T-shirt aswell, I can rerender it again at a higher resolution.
Anti-Gates T-Shirt
1024x768x24Bit (122KB)

This gallery is not complete of course. There are a lot more rendered graphics used for all kinds of occassions.

The latest rendered graphics (more than 1500 frames of animation) can be found in the PC (eeeks!) project of Andreas Lindinger and me, called KnockOff (which has unfortunately been buried in June 1998, what a waste of high quality graphics!).

Even if these pictures might be better, please have a look at the Pixeled Graphics, too.


©1997-2009 Chris Hodges. Last time updated on 08-Apr-01 09:59:51. Legal disclaimer, imprint.